Bosses Ranked

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    Type: Tank

    Map Fit: good fit

    Reward: random power up, fire staff piece

    Innovation: 9/10

1. Panzersoldat

The Panzersoldat (German: Armoured Soldier), also known as Mech Z[1] is an enemy that appears on the maps Origins, Der Eisendrache and Revelations. It takes the appearance of a zombie in an armored suit, and will jump in from outside the map boundaries using a rocket pack to attack players.

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    Type: Tank

    Map Fit: good fit

    Reward: max ammo, margwa heart

    Innovation: 9/10

2. Margwa

The Margwa is a three-headed monster bearing tentacles. It will swipe at the player if close to them, similar to a normal zombie, dealing the same amount of damage. It also has a very powerful slam attack, which is strong enough to down a player in one hit without Juggernog, and powerful enough to destroy a player's Rocket Shield instantly. Margwas also instantly destroy Li'l Arnies deployed by the player. Furthermore, they are immune to Insta-Kill and Nuke powerups.

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    Type: Tank, Speedster

    Map Fit: good fit

    Reward: bonfire sale, max ammo

    Innovation: 10/10

3. Pentagon Thief

Doctor Yuri Zavoyski (Russian: Юрий Завойский), also known as the Pentagon Thief, is a character featured in the Aether story of Treyarch's Zombies mode. He appears as an enemy on the map "Five" from Call of Duty: Black Ops and is mentioned in Call of Duty: Black Ops III. Yuri is also featured in Call of Duty: Black Ops 4 Zombies mode and was released as a Blackout character on November 5th, 2019. He was also mentioned in Call of Duty: Black Ops Cold War in intel on the map Firebase Z through mention of a prototype weapon known as the Generator Khaosa Zavoyski-45.

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    Type: Tank

    Map Fit: good fit

    Reward: max ammo, essence

    Innovation: 7/10

4. Werewolf

The Werewolf is a Heavy Class Zombie featured in the Call of Duty: Black Ops 4 Zombies map Dead of the Night and in Call of Duty: Black Ops Cold War Dead Ops Arcade 3: Rise of the Mamaback. It serves as a replacement for the Stoker, Marauder, Destroyer and Margwa spawns in Dead of the Night. When the route to the Forest is unlocked, a set Werewolf will spawn from the trees .They can be killed using silver bullets once crafted.

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    Type: Speedster

    Map Fit: good fit

    Reward: max ammo

    Innovation: 10/10

5. Hellhound

The Hellhounds are an aggressive and murderous type of zombie that are encountered on their own special round in Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops III, Call of Duty: Black Ops 4, Call of Duty: Black Ops Cold War, Call of Duty: Modern Warfare III, and Call of Duty: Warzone 2.0. A Hellhound also appears in Call of Duty: Modern Warfare and Call of Duty: Warzone as a Finishing Move.

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    Type: Speedster

    Map Fit: good fit

    Reward: max ammo

    Innovation: 6/10

6. Tiger

Zombie Tigers are a Enhanced Zombie type featured in Call of Duty: Black Ops 4. Exclusive to the Zombies game mode, they appear on the map IX. Within higher waves, they start to spawn along side Zombies along with them spawning in during Special Waves. A set of them are designated as Champions of a randomized god, giving the head of one upon defeat. This head is required in the steps of Venerated Warrior to unlock the Pack-a-Punch Machine.

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    Type: Pesky

    Map Fit: good fit

    Reward: max ammo

    Innovation: 7/10

7. Spider

Spiders are an enemy type that appear in the Call of Duty: Black Ops III Zombies maps Dead Ops Arcade 2: Cyber's Avengening, Zetsubou No Shima and Revelations. They have the ability to shoot webs at the players, as well as be able to use their webs to cover up Perk-a-Cola, GobbleGum machines, and pathways, though the player can easily slash through them by holding the use button, or tossing a grenade directly onto the webs, which will stick and cleanse them on detonation.

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    Type: Support

    Map Fit: good fit

    Reward: perk

    Innovation: 10/10

8. Ghost

The Ghost is a special enemy that appears in the mansion in Buried. Ghost hover above ground and float towards the player. For every hit the Ghost gets on a player, 2000 points are subtracted from their points count. If the player is out of points, they deal damage akin to regular zombies. Ghosts spawn infinitely within the mansion and stop spawning when players leave the building.

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    Type: Support

    Map Fit: good fit

    Reward: max ammo, loot

    Innovation: 8/10

9. Nosferatu

They act as the map's uncommon zombie similar to Crawler Zombie from Classified, whilst being more mobile and aggressive. Being hit by one will cause the screen to become bloodied around the edges along with temporarily stopping health regeneration.

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    Type: Pesky

    Map Fit: good fit

    Reward: max ammo, xenomatter

    Innovation: 7/10

10. Parasite

Parasites (known in Apothicon as Nethoth, lit. Harms Change) are enemies in Call of Duty: Black Ops III that appear on the Zombies maps Shadows of Evil, Dead Ops Arcade 2: Cyber's Avengening, Revelations, and throughout the Nightmares campaign. Parasites are flying creatures that attack the player in various numbers. They attack by shooting a liquid at the player which covers the screen, impairing vision slightly, and dealing damage.

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    Type: Support

    Map Fit: neutral

    Reward: none

    Innovation: 6/10

11. Nove 6 Crawler

Crawler Zombies (also called Nova Zombies, Nova Crawlers, Gas Zombies, Nova Monkeys, Little Piggies, or Creepy Crawlers in Dead Ops Arcade) are a special type of Zombie featured in Call of Duty: Black Ops, Call of Duty: Black Ops III, Call of Duty: Black Ops 4, and in the Zombie Labs promotional videos. According to Edward Richtofen, they are failed experiments.

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    Type: Tank

    Map Fit: good fit

    Reward: random power up

    Innovation: 9/10

12. Brutus

Brutus, referred to within the game files as Cellbreaker, and within Call of Duty: Black Ops 4 as the Warden, is a special type of enemy on the Zombies map Mob of the Dead, its smaller Grief variant, Cell Block and the map Blood of the Dead. He first spawns after Rounds 5 and 7 with other zombies, and randomly after that, when the player uses the Mystery Box too much or when the player is present on the Golden Gate Bridge. He is very heavy (as the ground shakes when he runs nearby), deals more damage than an average zombie and has a substantially increased amount of health. When a player shoots off his helmet a loud clatter can be heard indicating his helmet is gone.

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    Type: Tank

    Map Fit: good fit

    Reward: random power up

    Innovation: 8/10

13. Destroyer

The Destroyer is a Heavy Gladiator-type zombie that appears in Call of Duty: Black Ops 4 Zombies map IX and in Call of Duty: Black Ops Cold War mode, Dead Ops Arcade 3: Rise of the Mamaback. They are equipped with battle axes which they throw at the players.

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    Type: Tank

    Map Fit: good fit

    Reward: none

    Innovation: 7/10

14. Marauder

Marauder can first begin to appear around round 8 alongside Destroyers. However, they can also be spawned by summoning them from ringing the gong within each respective shrine to summon the champions of said God, which can be either Marauders, Zombie Tigers or Destroyers. Like Destroyers, Marauders will spawn like normal zombies and can enter through barricades or from the portcullis gates throughout the map during special rounds.

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    Type: Tank

    Map Fit: good fit

    Reward: none

    Innovation: 8/10

15. Mangler

The Mangler, also known as the Russian Mangler Soldier, is an enemy encountered within Call of Duty: Black Ops III, Call of Duty: Black Ops Cold War and Call of Duty: Modern Warfare III. In Black Ops III, the Russian Mangler appeared on the map Gorod Krovi. In Black Ops Cold War, the Mangler is a Special enemy encountered in Firebase Z, Outbreak, Zombies Onslaught, Mauer der Toten and Forsaken. In Modern Warfare III, the Mangler can be encountered in Operation Deadbolt.

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    Type: Tank, Speedster

    Map Fit: good fit

    Reward: max ammo

    Innovation: 9/10

16. Insanity Elemental

Insanity Elementals, known in Apothicon as Koroth (lit. Convergence/Eclipse Change) and also referred to as Meatballs are an enemy in Call of Duty: Black Ops III on the Zombies maps Shadows of Evil and Dead Ops Arcade 2: Cyber's Avengening, as well as appearing throughout the Nightmares mode. They hunt down players, and when contact is made they explode, injuring the player, similar to R.A.P.S. in multiplayer mode. They are made of twisted flesh with multiple glowing mouths, screaming as they roll. Insanity Elementals spawn into the map by falling from the sky as glowing orbs. In the official zombies manual coming with the special editions to Black Ops III, they are described as clouds of flame that descend from the sky.

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    Type: Ranged, Support

    Map Fit: neutral

    Reward: none

    Innovation: 9/10

17. Shrieker Zombie

Shrieker Zombies, referred to as Sonic Zombies in the in-game files, are a variant of zombie appearing in the Zombies map Shangri-La. They have a whitish-blue glow to their appearance along with pale white skin, and blind the players temporarily by shrieking at them. They appear throughout the normal rounds as they do not have a dedicated round. They do not count as part of a round, so the round may change even if they are still alive. They spawn by blasting their way out of the ground with a sonic screech, so chances are the player will hear a Shrieker before seeing them. They also sprint constantly at a high rate of speed similar to that of the sprinting zombies in Verrückt, Call of the Dead, and Moon.

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    Type: Tank

    Map Fit: neutral

    Reward: none

    Innovation: 7/10

18. Napalm Zombie

Napalm Zombies, also known as Infernos in Call of Duty: Mobile, are a variant of zombies that are featured in the Zombies maps Shangri-La, Green Run, Origins, Dead Ops Arcade 2: Cyber's Avengening, Der Eisendrache, Gorod Krovi, Tag der Toten and throughout the Nightmares campaign. They take the appearance of a humanoid zombie, but look burnt and have a flaming aura. In Green Run, Origins, Der Eisendrache and Gorod Krovi, they take the appearance of a normal zombie, but they are mostly on fire. Both versions of Napalm Zombies appear in the Mobile version of Green Run.

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    Type: Tank, Ranged

    Map Fit: bad fit

    Reward: max ammo

    Innovation: 6/10

19. Valkyrie Drone

Valkyrie Drones are an enemy in Call of Duty: Black Ops III on Gorod Krovi. They act similarly to Hellhounds, Spiders and Parasites of the previous maps. Upon the completion of a Valkyrie Drone wave, a Max Ammo power-up will drop.

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    Type: Tank

    Map Fit: good fit

    Reward: none

    Innovation: 8/10

20. Thrasher

Thrashers (referred to as "mutated zombie" in-game via Trials of the Ancients) are large, heavily mutated enemies that appear in Call of Duty: Black Ops III on the Zombies map Zetsubou No Shima. They are the results of experiments by Division 9, in an attempt to create a new breed of soldiers to deploy to the front lines.

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    Type: Support

    Map Fit: good fit

    Reward: none

    Innovation: 5/10

21. Fury

Furies replace Insanity Elementals from Shadows of Evil and, much like Insanity Elementals, spawn into the map by falling from the sky. They spawn along with the Parasites on their second unique round. Furies will also attack the player while overriding the first, the second and the fourth Corruption Engines, in a similar fashion to the Crusader Zombies from Origins. In addition, Furies have the ability to teleport to the player and attack them.

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    Type: Pesky

    Map Fit: neutral

    Reward: none

    Innovation: 7/10

22. Zombie Monkey

The monkeys stay perched on top of the sides of the stairs leading up to the Pack-a-Punch Machine. If one is killed, another will replace it. They have very low health, and can always be killed by a single hit from any weapon, even in higher rounds.

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    Type: Tank

    Map Fit: bad fit

    Reward: random power up

    Innovation: 6/10

23. Blightfather

The Blightfather is a special Zombie in Call of Duty: Black Ops 4 Zombies mode on the maps IX, Voyage of Despair, and Ancient Evil. It also spawns in Zombies locations in the Blackout mode, as well as the Specialist HQ mission for Katsumi "Recon" Kimura.

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    Type: Tank, Ranged

    Map Fit: bad fit

    Reward: none

    Innovation: 5/10

24. Cornelius Pernell

Cornelius Pernell (also known as Avogadro) is a character featured in Treyarch's Zombies mode, and leader of Broken Arrow. Pernell originally appeared in a radio on the map Shi No Numa from Call of Duty: World at War. Pernell is also mentioned in the CIA Data servers from Call of Duty: Black Ops where the transcript of his transmission to Peter McCain can be found in the Vbush files.

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    Type: Speedster

    Map Fit: neutral

    Reward: perk, max ammo

    Innovation: 6/10

25. Jumping Jack

Jumping Jacks,[1] also known as Leapers (in the in-game files) are round-specific enemies appearing in Die Rise. The first time they appear is within rounds five to seven, and appear every four to five rounds after. They spawn randomly, and can teleport in short proximity around the environment. They can be killed relatively easily, but can pick off a player that strays off on their own with ease. Two Jumping Jacks spawn per alive player at any one time. The Jumping Jack round essentially serves as Die Rise's Hellhound round, dropping a Max Ammo power-up at the end of the waves. If, during a Jumping Jack round, all of them are killed without any shots missing (in other words 100% accuracy), the last one will drop a Random Perk Bottle along with a Max Ammo power-up. This is most easily done with melee weapons or the Trample Steam only, as firing no shots guarantees that none will miss. Claymores can be placed down too, as they blow up on their target no matter what, and thus not be able to miss.

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    Type: Pesky

    Map Fit: bad fit

    Reward: perk, max ammo

    Innovation: 7/10

26. Space Monkey

Space Monkeys are an enemy exclusively appearing the map Ascension, and are also mentioned in Tag der Toten through a radio.[1] They occur every four to five rounds after a perk has been bought. They steal the players' perks in the form of attacking the various perk machines, and can also damage and kill the player. They replace Hellhounds and the Pentagon Thief. They wear space suits similar to the ones worn by regular zombies, and are likely zombified primates from the Soviet Space Program.

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    Type: Pesky

    Map Fit: bad fit

    Reward: none

    Innovation: 4/10

27. Denizen

The Denizen, referred to in-game as Screecher, is an enemy featured in Call of Duty: Black Ops II, and only appears in TranZit. It only spawns in the fog and mist locations, and does not yield any points for being killed, nor does the Denizen drop a power-up on death. It also appears on Nacht der Untoten in Call of Duty: Mobile[1].

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    Type: Forever

    Map Fit: good fit

    Reward: none

    Innovation: 2/10

28. Astronaut Zombie

Astronaut Zombies (also known as Cosmonauts by Nikolai Belinski) are a type of zombie that only appear on the Zombies map Moon.

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    Type: Forever

    Map Fit: neutral

    Reward: perk, wonder weapon

    Innovation: 9/10

29. George A. Romero

George Andrew Romero is a movie director, a special Zombie and the main antagonist in the Zombies map Call of the Dead. Romero was doing research for a World War II movie when he came across Nazi documents pertaining to Element 115.[2]